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NPC is willing to commit violence against enemies, as well as property crimes. NPC is willing to commit any requested crime. There are four possible values for morality: Morality determines whether or not an NPC will commit various crimes, and controls whether or not a follower will agree to do certain requested actions. This only works with weapons and shields that you have enchanted yourself- it will not remove the enchantment on artifacts or generic enchanted gear found or bought. Giving a non-essential follower any of your custom enchanted weapons or shields, letting them die, and then looting directly from their corpse is the only way to remove those enchantments on the given items. However, it requires the Misdirection (for weapons) and Perfect Touch (for armor) perks to achieve this. It can also allow you to do this with NPCs who will not trade their equipped items with you. Pickpocketing the items you wish them to replace with the improved items can help fix this. Sometimes, they will refuse to equip the items you give them.
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You can trade items with some of your followers to equip them with better items or store excess loot. If your follower is left to wait for 72 hours, a message will appear that the follower has grown tired of waiting and will start walking to their original location. Temporary, quest-specific followers usually do not take orders if they do, they will only take limited orders, like the "wait" command.
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